Clannad Series Part 1: Humans of the Folly

My spouse wrote up the first in our series on the clannad of Rasherochernon’s Folly, our homebrew campaign setting. Hereafter I leave you in her capable hands. 🙂

First, we should start by repeating the caveat that cultures are variegated, and that posts addressing culture families in our homebrew campaign address them only in the most general of terms. Additionally, that as time progresses in the Folly, populations intermingle, groups separate, cities are built up and then its citizens dispersed. This leads over time to shifts in the way that “races” are identified in different areas and at different times, if indeed people in the area meaningfully distinguish at all. For this reason, monikers like “Dwarven,” “Human,” or “Orcish,” tend as time progresses in Folly lore to refer to marks of cultural influence, and may or may not describe someone’s heritage or phenotype.

Humans

Human culture tends towards agricultural modals of production, and groups tend to arrange themselves into named, geographically-defined communities, ranging in size from villages to cities. Within those communities, individuals distinguish themselves further based on either natal or adopted family group, or based on adolescent or adult adherence to an organization.

Human societies tend to encourage specialization, and tend to favor “mastership” of a particular set of skills over generalist knowledge. However, the cultures are often still focused on production-as-goal – inclusive of the arts – and tend to look askance at any individual whose pursuit of knowledge is beyond the level of what provides practical or material benefit. In Human cultures in which members may choose at adolescence or during adulthood to adhere to an organization – whether that organization is religious, political, military, or craft-related – advancement is typically linked to proficiency in a standardized set of skills associated with the purpose of the organization.

With respect to overseeing various aspects of Human societies, Human cultures tend to utilize centralized or structured-tier governments. The mechanisms of leadership differ with regard to the level of influence held by any given community member. However, in general the larger the community or the more disparity in economic, magical, or military might, the more that power is concentrated.

On average, people with predominantly human ethnic heritage live an average of 100 years, assuming no accidents and relative health. The few people of solely human descent – in general, those from Terra or their immediate descendants – live an average of 75 years. This life span affects Human culture, with approximately 20 to 25 years defining a generation with respect to leadership roles, fashion, and popular artistic and musical movements.

In Human cultures with religious aspects, adherents primarily conceive of the deities as clannad, with individual personalities and (potentially competing) interests.

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