Resistance to One-on-One Gaming

A recent conversation about single-player gaming with a fellow Sprite Stitcher, Remy, who is also a roleplaying GM, resulted in a relatively in-depth look at the topic of resistance to one-on-one gaming. Remy was kind enough to allow me to retool the conversation into a blog post, so what follows came directly out of our…

Tabletop: A Chaotic Evil Legal System

In gaming systems which use the 3×3 alignment system, examples of chaotic evil societies are generally limited to rule by bandits/warlords or a demon, with limited legal structure if any. It’s rare that you see dense, urban centers which are described as having a chaotic evil government. This is a little frustrating and unrealistic, as…

How Beer-And-Pretzels RPing Becomes a Sweeping Epic

The Rasherochernon’s Folly campaign was never meant to be a decade-spanning epic saga. It was supposed to be goofball by-the-book D&D, a diversion from our very stressful life. Looking back, the contrast between the origin of various campaign features and their final expression is enormous. See if any of these examples have ever happened to…

Tabletop: Background Music as Action Points

Every character at your table has three music slots. These slots are each filled by one song. The song sets a mood: drama, action, triumph, danger, angst. When your character wants to ensure success at a task, or turn the tide of combat, or lend an air of defeat to an enemy’s plan, or summon…

Harpy holidays!

The harpy, like pretty much all the other Naked Lady Monsters of any mythology, is a patriarchal reversal of earlier matrifocal religious practice. Birds are strongly linked with goddess figures around the world (along with snakes and fish), and that association was frequently altered to produce “monsters”. In modern Western art, we frequently represent harpies’…

Tabletop: Season 5 moments, volume 1

I do love GMing for my spouse. As I mentioned in my last post, we’ve got a huge party rambling through the Underdark, so what we’re doing is rolling 1d10 every session to see which character will be the PC for the evening. Because the characters have such strongly defined and distinct personalities, the path…