Clannad Series Part 5: Dragons of the Folly

Because I normally run games from level 1 on, it’s rare for us to do any high-level gaming. Breaking level 10 is an epic campaign. So for the first three seasons of our Rasherochernon’s Folly campaign, dragons didn’t really make an appearance. (Season 2 had the party briefly face off against a green dragon wyrmlying…

Resistance to One-on-One Gaming

A recent conversation about single-player gaming with a fellow Sprite Stitcher, Remy, who is also a roleplaying GM, resulted in a relatively in-depth look at the topic of resistance to one-on-one gaming. Remy was kind enough to allow me to retool the conversation into a blog post, so what follows came directly out of our…

d12 Unusual Cold Weather Events & Items

1. Transparent snow – the ice and snow of a hidden region, or which falls in response to some magical event, is unusually translucent, so much so that one can see completely through it. In fact, it has a lower reflection coefficient than glass, meaning it does not even glare in the sun. Local snow…

Tabletop: A Chaotic Evil Legal System

In gaming systems which use the 3×3 alignment system, examples of chaotic evil societies are generally limited to rule by bandits/warlords or a demon, with limited legal structure if any. It’s rare that you see dense, urban centers which are described as having a chaotic evil government. This is a little frustrating and unrealistic, as…

How Beer-And-Pretzels RPing Becomes a Sweeping Epic

The Rasherochernon’s Folly campaign was never meant to be a decade-spanning epic saga. It was supposed to be goofball by-the-book D&D, a diversion from our very stressful life. Looking back, the contrast between the origin of various campaign features and their final expression is enormous. See if any of these examples have ever happened to…