Stitches: Luna & Artemis update, plus Timber Wolf

I’ve gotten very little done on the Luna & Artemis project. I’ve had a lot of studying to do for physics. But there’s noticeable progress, at least, including fixing a major mistake: Also, I was inspired by all the prep work for the upcoming ATOW campaign to return to a Timber Wolf pattern-in-progress I was…

Tabletop: A Chaotic Evil Legal System

In gaming systems which use the 3×3 alignment system, examples of chaotic evil societies are generally limited to rule by bandits/warlords or a demon, with limited legal structure if any. It’s rare that you see dense, urban centers which are described as having a chaotic evil government. This is a little frustrating and unrealistic, as…

Tabletop: Retooling Battletech Part 2 – The Clans

Look at that title. Didn’t I laugh at the Clans and call them Sneetches last time? Well, yes. It’s not that I object to the idea of the Clans; rather, it’s the implementation that could use some work. My spouse offers this reinterpretation of the Clans, intended as a means to keep them largely intact,…

Stitches: Luna & Artemis

Sprite Stitch user SonnySplendor posted a really awesome Luna & Artemis yin-yang pattern. You know how it is with fandom stitching projects: when the spouse sees it over your shoulder, it gets added to your project list. 😛 It’s super-cool – and better yet, it’s only three colors. Well, it’ll be four colors for me,…

Tabletop: Returning to Battletech / Mechwarrior

Battletech is a tabletop game of “big stompy robots” blowing each other up on hex-gridded mapsheets. It has innumerable options for customization, deployment, individual and large-scale tactics and strategy, and mixed-unit engagement (‘mechs might be “king of the battlefield” in theory, but combined arms usually wins the day). It’s a fun beer-and-pretzels wargame if you’ve…