Tabletop: ATOW vs. MW3 – a comparison as we prepare our campaign

So my spouse rolled up a character earlier this week – literally rolled a character, since she likes the Mechwarrior 3e life paths and wanted to use them to make a character for our 4th edition campaign (the rulesets are close enough to be essentially compatible). She settled on a Clan Nova Cat technician. After…

Stitches: Luna & Artemis update, plus Timber Wolf

I’ve gotten very little done on the Luna & Artemis project. I’ve had a lot of studying to do for physics. But there’s noticeable progress, at least, including fixing a major mistake: Also, I was inspired by all the prep work for the upcoming ATOW campaign to return to a Timber Wolf pattern-in-progress I was…

Tabletop: A Chaotic Evil Legal System

In gaming systems which use the 3×3 alignment system, examples of chaotic evil societies are generally limited to rule by bandits/warlords or a demon, with limited legal structure if any. It’s rare that you see dense, urban centers which are described as having a chaotic evil government. This is a little frustrating and unrealistic, as…

Tabletop: Retooling Battletech Part 2 – The Clans

Look at that title. Didn’t I laugh at the Clans and call them Sneetches last time? Well, yes. It’s not that I object to the idea of the Clans; rather, it’s the implementation that could use some work. My spouse offers this reinterpretation of the Clans, intended as a means to keep them largely intact,…

Stitches: Luna & Artemis

Sprite Stitch user SonnySplendor posted a really awesome Luna & Artemis yin-yang pattern. You know how it is with fandom stitching projects: when the spouse sees it over your shoulder, it gets added to your project list. 😛 It’s super-cool – and better yet, it’s only three colors. Well, it’ll be four colors for me,…

Tabletop: Returning to Battletech / Mechwarrior

Battletech is a tabletop game of “big stompy robots” blowing each other up on hex-gridded mapsheets. It has innumerable options for customization, deployment, individual and large-scale tactics and strategy, and mixed-unit engagement (‘mechs might be “king of the battlefield” in theory, but combined arms usually wins the day). It’s a fun beer-and-pretzels wargame if you’ve…

How Beer-And-Pretzels RPing Becomes a Sweeping Epic

The Rasherochernon’s Folly campaign was never meant to be a decade-spanning epic saga. It was supposed to be goofball by-the-book D&D, a diversion from our very stressful life. Looking back, the contrast between the origin of various campaign features and their final expression is enormous. See if any of these examples have ever happened to…

Stitches: Manuary / Februlady Challenge Complete!

They’re done! My entries for the Sprite Stitch monthly challenge are ready for entry. Peach was a breeze to stitch – I forgot how gratifying perforated plastic can be as a stitching medium. And the briefest of tabletop notes: we picked up a copy of Catalyst Game Labs’ A Time of War, the Battletech RPG…

Tabletop: Background Music as Action Points

Every character at your table has three music slots. These slots are each filled by one song. The song sets a mood: drama, action, triumph, danger, angst. When your character wants to ensure success at a task, or turn the tide of combat, or lend an air of defeat to an enemy’s plan, or summon…